I am Niko Minchev
Game Designer
Based in Bulgaria
- Content Design
- Level Design
- Encounter Design
- Scripting
- AI scripting
Portfolio:
Game design and gameplay implementation for the episode, translating the provided narrative into playable content from the ground up.
Game design, gameplay implementation, scripting, documentation, testing, and polish through final release.
Star Trek Online
Gameplay, encounter, and mission scripting across all 15 encounter variants, including implementation, testing, and gameplay balancing.
Game design and gameplay implementation, with a focus on mission, encounter, and AI scripting.