I am Niko Minchev

Game Designer
Based in Bulgaria

  • Content Design
  • Level Design
  • Encounter Design
  • Scripting
  • AI scripting

Portfolio:

All That Matter
Game design and gameplay implementation for the episode, translating the provided narrative into playable content from the ground up.
Best Laid Plans
Game design, gameplay implementation, scripting, documentation, testing, and polish through final release.
Deep Space Encounters
Gameplay, encounter, and mission scripting across all 15 encounter variants, including implementation, testing, and gameplay balancing.
Curse of Phrygia
Game design and gameplay implementation, with a focus on mission, encounter, and AI scripting.

Feel free to say anything!